Tenalphi
23. Mai 2010 - 22:51 UhrTenalphi is a wilderness planet on the Jump-1 Main towards the Sword Worlds. That about sums it up for the casual passenger.
On a closer look, the system reveals some remarkable features. The curious traveller usually first ventures to the orbital spaceport over Tenalphi Prime. This spaceport, built to TL-14 specs, is a marvel of technology in a sea of lo-tec crudeness.
HiTec Outpost
Being a showcase for Imperial advances was the driving goal behind the construction of Tenalphi High. The port is part of a project to promote trade and the reputation of the Imperium in one go. Since its construction in 1112 it succeeded in both endeavors to the satisfaction of Duchess Delphine of Lunion as well as the Imperial Border Office. In the few years since the final habitat module was added, thousands of travellers have enjoyed the station’s amenities, met sophonts from the strange space beyond the border and generally used it as a neutral ground to conduct business.
Trade Hub
It’s location on an X-Boat route enhanced this role as an interstellar marketplace considerably. Investors from Spirelle and elsewhere use the quicker access to information to their advantage. Likewise the Imperial Border Office uses the station to conduct meetings with Sword Worlders on home ground. But aside from being an informational and diplomatic hub, it is also a transport hub for the region. Many Jump-3 and Jump-4-Passenger Vessels dock at the port to pick up transients from the surrounding systems on their way to far-off planets.
Tenalphi Hospital
With ownership comes responsibility. This gained the TL-14 port certain other duties. For one, it contains the best hospital in three parsecs distance. Naturally, this ensures many visitors coming for aid, most of them endowed with the strangest diseases. As diseases are the natural enemy of enclosed environments, the SpA installed a special quarantined habitat section for the use of Tenalphi Hospital. In addition, only those who are referred by licensed doctors may hope for aid – the security risks posed by biological hazards is too high to simply ignore. Nonetheless, every year some hundred patients without proper papers come to the station to seek help. This is one of the major problems the Port Director faces onstation.
Dagelli & Co., Construction and Maintenance
Another role played by the port is that of an interstellar garage. The station contains the highest rated commercial dockyard in 10 parsecs distance. That means a lot of ships from the Lunion subsector as well as the Borderworlds simply come to get their inspections. The dock is usually too booked on maintenance to accept building contracts, but small craft construction does occur. The skyport’s fleet of TL-14 fighters is entirely self manufactured, for example. This is reflected in their increasingly flamboyant designs. As a matter of fact, the dockyard is operated by Lazarus Dagelli, an engineering help who had originally come from Spirelle. When Ling Standard refused to take the contract for the docks – they were booked but not overbooked in their construction sites at Strouden and Lunion – the SpA sweetened the deal by offering a discount on freight costs for parts. Before the regional director of L/S could react, Dagelli had stormed the Port Director’s office, babbled something about local production, and subsector development and managed to get a deal off the SpA. Within the next two weeks he got several dozen of his wealthiest family members to invest in this scheme. As additional crew he elected to employ Vargr engineers – a sometimes tricky but arguably cheap practice.
Niccolo’s Casino
The fifth and last role of Tenalphi High is pleasure. All the visitors from other worlds need some entertainment during their stay. The skyport has some excellent and some less excellent places to shop, play and sleep. Notably among them is the Tenalphi Casino. Occupying half a habitat module, it features lounges, conference rooms, observation decks and of course several ongoing backroom games.
Of special interest is the BlackBoard on the main promenade. It used to be a provisory wall on which the construction workers happened to write the chances of meeting required deadlines. Today it is an electronic betting display where everyone may place bets of any kind. People offer bets on surgical procedures, merchant runs through pirate infested areas or the chances for another Frontier War. As such it is a pretty good indicator for subsector politics and economics. The ‘Board draws gamblers from all over the subsector and beyond, further bolstering the stations transients.
All in all, there are some 2000 permanent residents and some 4000 transient ones at any moment onstation.
Tenalphi – The Planet
The planet itself is a hot wilderness with a large variety of plant and animal life. It is largely unexplored since preliminary studies found no signs of indegenious sophonts. This does not mean there are no signs of civilization at all. Tenalphi has been sitting on the forefront of interstellar warfare for several hundred years. This accounts for all kinds of remains of starships, bases and more on the surface. Rumour has it there even is an Octagon-shelter somewhere in the wilderness.
Doing wilderness refueling, while being prohibited, is also dangerous. The atmosphere is hardly breathable, containing severe irritants that produce allergic reactions in most sophonts. In addition, the local fauna poses considerable risks to the unprepard visitor. Large predators, predatory bugs and poisonous plants make wilderness travelling a dangerous proposition.
Tenalphi is a wilderness planet on the Jump-1 Main towards the Sword Worlds. That about sums it up for the casual passenger.
On a closer look, the system reveals some remarkable features. The curious traveller usually first ventures to the orbital spaceport over Tenalphi Prime. This spaceport, built to TL-14 specs, is a marvel of technology in a sea of lo-tec crudeness.
HiTec Outpost
Being a showcase for Imperial advances was the driving goal behind the construction of Tenalphi High. The port is part of a project to promote trade and the reputation of the Imperium in one go. Since its construction in 1112 it succeeded in both endeavors to the satisfaction of Duchess Delphine of Lunion as well as the Imperial Border Office. In the few years since the final habitat module was added, thousands of travellers have enjoyed the station’s amenities, met sophonts from the strange space beyond the border and generally used it as a neutral ground to conduct business.
Trade Hub
It’s location on an X-Boat route enhanced this role as an interstellar marketplace considerably. Investors from Spirelle and elsewhere use the quicker access to information to their advantage. Likewise the Imperial Border Office uses the station to conduct meetings with Sword Worlders on home ground. But aside from being an informational and diplomatic hub, it is also a transport hub for the region. Many Jump-3 and Jump-4-Passenger Vessels dock at the port to pick up transients from the surrounding systems on their way to far-off planets.
Tenalphi Hospital
With ownership comes responsibility. This gained the TL-14 port certain other duties. For one, it contains the best hospital in three parsecs distance. Naturally, this ensures many visitors coming for aid, most of them endowed with the strangest diseases. As diseases are the natural enemy of enclosed environments, the SpA installed a special quarantined habitat section for the use of Tenalphi Hospital. In addition, only those who are referred by licensed doctors may hope for aid – the security risks posed by biological hazards is too high to simply ignore. Nonetheless, every year some hundred patients without proper papers come to the station to seek help. This is one of the major problems the Port Director faces onstation.
Dagelli & Co., Construction and Maintenance
Another role played by the port is that of an interstellar garage. The station contains the highest rated commercial dockyard in 10 parsecs distance. That means a lot of ships from the Lunion subsector as well as the Borderworlds simply come to get their inspections. The dock is usually too booked on maintenance to accept building contracts, but small craft construction does occur. The skyport’s fleet of TL-14 fighters is entirely self manufactured, for example. This is reflected in their increasingly flamboyant designs. As a matter of fact, the dockyard is operated by Lazarus Dagelli, an engineering help who had originally come from Spirelle. When Ling Standard refused to take the contract for the docks – they were booked but not overbooked in their construction sites at Strouden and Lunion – the SpA sweetened the deal by offering a discount on freight costs for parts. Before the regional director of L/S could react, Dagelli had stormed the Port Director’s office, babbled something about local production, and subsector development and managed to get a deal off the SpA. Within the next two weeks he got several dozen of his wealthiest family members to invest in this scheme. As additional crew he elected to employ Vargr engineers – a sometimes tricky but arguably cheap practice.
Niccolo’s Casino
The fifth and last role of Tenalphi High is pleasure. All the visitors from other worlds need some entertainment during their stay. The skyport has some excellent and some less excellent places to shop, play and sleep. Notably among them is the Tenalphi Casino. Occupying half a habitat module, it features lounges, conference rooms, observation decks and of course several ongoing backroom games.
Of special interest is the BlackBoard on the main promenade. It used to be a provisory wall on which the construction workers happened to write the chances of meeting required deadlines. Today it is an electronic betting display where everyone may place bets of any kind. People offer bets on surgical procedures, merchant runs through pirate infested areas or the chances for another Frontier War. As such it is a pretty good indicator for subsector politics and economics. The ‘Board draws gamblers from all over the subsector and beyond, further bolstering the stations transients.
All in all, there are some 2000 permanent residents and some 4000 transient ones at any moment onstation.
Tenalphi – The Planet
The planet itself is a hot wilderness with a large variety of plant and animal life. It is largely unexplored since preliminary studies found no signs of indegenious sophonts. This does not mean there are no signs of civilization at all. Tenalphi has been sitting on the forefront of interstellar warfare for several hundred years. This accounts for all kinds of remains of starships, bases and more on the surface. Rumour has it there even is an Octagon-shelter somewhere in the wilderness.
Doing wilderness refueling, while being prohibited, is also dangerous. The atmosphere is hardly breathable, containing severe irritants that produce allergic reactions in most sophonts. In addition, the local fauna poses considerable risks to the unprepard visitor. Large predators, predatory bugs and poisonous plants make wilderness travelling a dangerous proposition.
