Irem – City of Dreams
23. Mai 2010 - 21:55 UhrIrem, the city of dreams – it is a household name for the mysterious. As such it fits perfectly into the unknown reaches of the Badlands. In this article I present you my personal vision of Irem on TerraNova.
The Story
A long time ago, there was a king. Well, he wasn’t a rightful king but the position of CEO and majority holder in a major electronics company comes close to this. His name was Khareem Shadad, called the Golden, for he was a man of great wealth. He also was a man of many enemies. And thus it came to pass that one day he packed his belongings and a few hundred of his most loyal retainers and went out into the desert.
There, he vanished without a trace.
Or so the story goes. In reality, Shadad had constructed a fortress for himself long before he went away. The fortress was a self-contained complex built into one of the many mesas of the Badlands. It was quite large and was constructed in such way, as to ensure ist survival even under the most dire of situations. This ability was tested quite soon when, a few cycles after Shadad had moved in, the whole structure was buried under a sand storm.
Nobody heard from the City of Dreams ever since.
Irem today
The city itself is large underground system of tunnels and caverns set into a desert mesa. From the outside one cannot see anything of the city since the sides of the mesa are covered with tons of sand, enough to deter any digging in – or digging out for that matter. Thus even the windows set high into the mesa look out only into a wall of dust and stones.
There are three main areas in the city. The first is the Great Hall, a natural cavern almost 500 metres deep and 150 metres high. Within this hall is the main city proper. The inhabitants, of which there are more than 700, have erected various buildings in this hall, just like they would have, if the city had been under an open sky. There are simple two-bedroom houses made from broken stone, there are large mansions, housing entire families and there are spiralling towers at least 100 metres high. And then there are the Pillars of the Sky. The pillars reach up from the ground to the cavern’s roof and are constructed in such a way as to maximise the stability of the hall.
All of these buildings are beautiful works of art. The inhabitants have virtually spent centuries improving their city until it now is nothing less than a dazzling sight. The buildings feature stuccoworks, colourful paint-schemes and many, many balconies. There are bridges spanning the void between the towers, decorated with hanging flowers. Many of the side streets have been lain out with grass, only occasionally broken by statues.
In short it is as beautiful as an underground city can get.
The cavern’s roof is a wonder by itself. When the city was constructed, the architects went to great lengths to create the illusion of an open sky. Thus they painted the roof in a pale blue colour, with a deeper blue near the center of the roof. They couldn’t create a sun, so they had to make do with large plasma arcs housed in special lamps. These lamps are placed on the highest points of the pillars and are dimmed in such way as to permit the illusion of a sun wandering over the city. The architects even set little halogen lights into the roof to create something akin to stars.
From one end to another flows a small underground river connected to the MacAllen Network. It is large enough to permit fishing and represents the main source of water for the city. Its sides are lined with small parks, small bridges and amphitheaters.
The second main area is the hydroponics section. It consists of long halls of green houses, carefully nurtured by the population of the city. It is here that most of the food is produced and the air is cleaned. On all ends there are massive redundant pumping station bringing air and water from the city into the gardens. Otherwise the area is quite plain.
The third area consists of the engineering section. Within these few halls there are a geothermal power station, a back-up fusion reactor and the waste disposal facilities. There are also several CAD/CAM units here used to permit limited manufacturing of spare parts. Most of the items used by the populace is made from local materials like clay and plants anyway, so these machines aren’t overworked.
The People of Irem
When you spend a few hundred cycles under a mountain without chance for outside contact, you naturally look for something to take up your time. TV doesn’t work, since there are tons of iron-veined rock over your head. Juggling stones also gets dull after a time. The inhabitants of Irem found their hobby in the holo-machines made by King Shadad’s former company.
Every cycle the inhabitants gather on the streets, bridges and balconies to watch the most beautiful works of art ever created with a holo-projector. It is a competition between various houses, a house being the inhabitants of assorted buildings in a quarter of the city, a tower or even part of a pillar. Every single family member contributes to this effort, be it with words, work or creativity.
The contest runs like this: The various heads of the houses come together in the city’s main square and watch the works of their house-mates projected from the Pillars to the roof of the cavern. Whoever won the contest gets to test their abilities against the winners of the previous four cycles. Every eligible house sends out one representative who must improvise an original work set around a random theme. The winner of five consecutive competitions gets the main prize.
The main prize is cloning. The winner’s DNA is taken and stored in the city’s medical center. After her death, the DNA is taken out of the fridge and a clone is constructed. When the clone is ripe, it is sent to a special creche, where other clones are raised as well. At any time there are about five clones in the making.
Of course, there are other ways to be cloned. For once, there are elections every seven years deciding which citizen has the most talent to be a future administrator. Then, there are clones made at the behest of the administrators. These are generally chosen for genetic advantages.
The clones have a special role in Irem’s society. First of all, they are not raised in families. They are official wardens of the city and have special duties to Irem, not their respective houses. It is they who run the city, administrate it and are most fully educated in its secrets. Thus the 25 clones usually active in Irem make up its ruling class. Though they are welcome to mix with the general populace and are often invited to do so, they may not be cloned themselves.
Originally King Shadad had himself cloned repeatedly and the clones had themselves cloned as well. After a while the result was a visual degredation in the quality of the clones, with some even developing dangerous psychoses. Thus the citizens decided (after a blood-less coup) to keep the clones as their administrators but to replace the genes in regular intervals.
Ways in/Ways out
How do the PCs get into all this? First of all, they may have heard of a fabled City of Dreams out in the desert, that one day was swallowed up by the sands. Caravan traders and grandmas from all over the Badlands tell this story. Then there is the delirious scavenger the PCs pick up after a sandstorm. However they know of Irem’s location, there is only one way to get in or out of Irem.
During certain sand storms occuring every 30 cycles or so, the sand covering the mesa is blown away. For a few hours, in eye of the storm, the entrance is uncovered and curious wanderers can see the many lighted windows of Irem. This is a very spooky sight and more than one wanderer mistook it for a trick of the mind.
Kategorie: Heavy Gear
